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We developed better realism.Games used to be much cheaper to produce, thus they could make a lot of content at a fair price. Nowadays they make more expensive games, but try to release them at the same prices as they used to, not taking production prices and inflation into account. Thus they release less content, and fill the gaps in payable DLC.It's not the first business to do this.
Car manufacturers have done this a while, trying to keep the prices fairly constant of a base car, only that base cars cost about as much now, but don't have essentials to make the car work. Hence you can see cars that appear relatively cheap, but considering the extra equipment that you essentially need the cars become more expensive right on the spot.Technically the game you purchase for 50$, which is roughly the price of earlier games, should cost you more like 85$, but people are more likely to purchase a 50$ game and buy 35$ worth of DLC afterwards, so they stick to that model.Naturally, some are downright greedy about it. OVERKILL has DLC worth more than the base game of PAYDAY 2, even though they don't make up over half of the full game. This is actually really accurate. Triple A games are ridiculously expensive to create.
Tens of millions of dollar and 3-5 years are required to make a high quality game. Naturally, to cut costs, some thing need to be sacrificed. The long standing belief in game design is that aesthetics and graphical fidelity made better games while improved mechanical depth and complexity was a distant second. But now with the rise in hyper-realistic games, it is exponentially more expensive to push the boundaries of graphics. So again, costs have to be cut someone. Thankfully, many companies are realizing this now and are shifting their focus towards more expansive mechanics. Let us hope they continue that trend.
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What do you need that's not in a base carIf the brakes work, steering/mechanics works, there are four tires that all are in good shape, the cushions are padded, the doors/sides/roof are all there, the windows are all there and it has a CD-rom/radio player, you don't need much else.The locking system on the base car of a 2006 toyota corolla is simple yet if you don't live in a. nobody breaks in.You don't need electric window rollers. Crank rollers work just as well. You don't need a GPS built in, auto locks which come on a lot of base cars now, TV, custom designed attachments.There's literally nothing in an upgraded car that you need. Hell you don't even need a gps, because google maps and a driving partner. Sure gas and other liquids are separate but that's par for the course.
A quicker heater system isn't necessary. I live in New England. We freeze our balls off for five minutes in the car in january.Alarming it isn't necessary if you live someplace that isn't all that high in crime. Just having a flashing light that SAYS it's an alarming system is often enough. And there are simple car alarm systems that don't cost thousands.Winter tires are a bonus but I don't know a single dealer that sells them already on in their new cars. Generally a portion of your driving instruction in my state covers getting out of spins, skids and slides.My mother has a base car, that's gonna be my car pretty soon, and neither she nor I have ever once run into any serious issues not having an upgrade.It depends on what car though.
Her's/mine is a toyota corrolla, one of the better cars for not. up two years into having bought it. The only thing we've had to repair on that car is the computer system which had only just started to get problematic, and since most of the stuff in the car didn't run on the computer, it really wasn't that bad.If you buy a base model kia it's probably going to spontaneously combust one day at random, but if you get a car that's worth its. We get -20 C in certain mornings. How cold does it get in New England?When you travel around, you don't always end up in decent places.Winter Tires are legally obligated in certain countries. In Norway, you're automatically at fault if anything happens and you don't have winter tires.
They are accessory equipment, and necessary unless you want to. die.You're just deliberately being difficult. I'm talking on a general basis, your experiences aren't worth.
when considering laws and regulations as well as the commonly desirable things. Your old ass car doesn't have any relevancy to my comment whatsoever, seeing as the discussion is about modern AAA games, not old and cheap ones. Why you even try to make this a discussion about cars, let alone your subjective and pointless view of it, is beyond me.
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Easily negative -20 C in January, and more often than not it's around -23 C (-10 F).I don't travel to. places.Winter tires should be obligated in your country and you should do something to change that legislation, since your people clearly don't know how to drive in the winter. They are not merely accessory equipment if you don't know how to pull out of a skid, but if you do.I didn't make this into a discussion about cars. YOU did, by saying what EA games does is similar to what car dealers do in base cars. Which isn't true.And they don't do what EA games does.
They release things that are desirable but not necessary. EA games releases as DLC stuff you need in order to play the game.I'm making this point because you're flat out wrong, and this isn't a subjective view. No normal car brand is going to sell you a car without brakes or a windshield. EA games will try to sell you a game where you can't even proceed to the next level without DLC.In short, the analogy YOU made about cars is, quite frankly, wrong. There is not a single game company in the history of time that has released a DLC you need. If you can name one, go ahead, but they are nothing but accessories.

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A few extra perks? But they were never necessities, and they likely never will be.
Can your game run without the DLC? Can your car run without an alarm? Yes.Game companies may make games where you can't proceed without buying a DLC, similar to how car manufacturers can make a car that can't go faster unless you upgrade it.Do you even believe in your own.? First of all, way to contradict yourself. This is what you said.' But don't have essentials to make the car work. Hence you can see cars that appear relatively cheap, but considering the extra equipment that you essentially need the cars become more expensive right on the spot'And that is what's blatently wrong.Finally, EA games does this all the time.
They ARE nessessities at this point. The base game is literally just a first person shooter game, no plot or anything. DLC gives you plot, unfortunately.Don't try to turn the argument against me when you know you're wrong, it's just pathetic. Considering that they don't come with Airbags and Winter tires you'd be breaking the law using one. Car may still work in definition, but it doesn't mean it becomes useful.But let's say I did say something wrong, you're still lying out of your ass.And now you are even contradicting yourself on top of it. You claim alarms and the like aren't necessities, and then you claim a couple extra guns make for a necessity.
Which EA game put a plot in DLC? And does it even make it a necessity?
No, it doesn't. Just like an alarm is real. practical for a car, a DLC can be real.
practical for an EA game. The game still very much works, along with the car.If you're gonna call someone out for 'contradicting themselves' (aka wording something poorly), don't make the next segment a contradicting point.TL;DR (Seeing as you're not reading my comments):Car accessories, practical not necessities.Game DLC, practical not necessities.Also, blocking just makes you top kek faggy. Airbags come in the basic model in America. You don't need anti-slide if you know how to drive.
I live in New England. We get ice slicks all the time. Winter tires and chains aren't always available tires are far cheaper though than chains, and aren't exactly necessary, so a key part of driving instruction is how to get out of a spin.I don't know what country you live in but the basic model in most cars, in America, comes with all the important. because if it didn't you can bet there's a federal law waiting to whip the. out of that company. A few things are wrong about your statement.
Halo is an isolated case and is not the norm. It's also not like they made all of that money in a few years; that was spread out over nearly a decade.
It's important to note that each employee costs more than their salary as well. Insurance, cost of living, maintanence and utilities are all necessary as well.Bungie isn't the type of company to fire everyone after a game is made, but even if they did, speaking from experience, it is something you know of when you get in the industry. Jobs are hard to come by, and job security is a dream in all but the largest companies (ironically, EA has better job security than everyone but Activision-Blizzard). A business is a business. They expect to make money, and there are more costs to consider than salaries. Not that the salaries aren't expensive, seeing as companies like Ubisoft have over 9200 employees.
Servers cost money to keep up, support teams, cleaners etc. Will all take their pay without actually contributing much to sales, but are still essential.Old games used to be good because they were more cost efficient in every way, and thus have less production costs while still selling a fair amount of copies. Something also worth considering is that income, like the 3 billion you mention, mostly don't consider tax, which again removes income.The real reason why we can't go back into the old age is because people expect more and more graphical fidelity, realistic physics and the like. If you look at Nintendo and other Japanese producers, they mostly make easy and intuitive games for handheld consoles and the Wii, which are more cost efficient and thus you get a more wholesome experience.
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