Act 3 Diablo 2
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Note that we do not allow non-gaming meme templates as submissions.No bandwagon or direct reply posts.No piracy, even 'abandonware'.Mark your spoilers and NSFW submissions, comments and links. Spoiler tags are !X kills Y! Below is a comprehensive list of what exactly makes D3 so bad:.Extremely dumbed down from D2, with insulting amounts of hand-holding present everywhere. Honestly I don't feel like diablo 3 is a complete game yet, which honestly shouldn't have been released yet. Throughout the beta they changed the skill system multiple multiple times meaning no matter what we were gonna get it wasn't going to be polished just functional.You also have to keep in mind Blizzard North (the studio that actually created Diablo II and LoD) were disbanded and most did not stick with the company so most of the original minds behind it all are no longer there.
And honestly for any game company that is a huge gap to jump, not the developers fault they didnt make that decision the big wigs did.Another thing being that blizzard had low priority on this game up up till the last probably 3 or 4 years maybe even less. I worked for the company doing customer support for a few years and really I didn't hear much about diablo 3 even in company up till the last 2 and a half or so.Blizzard while definitely a giant in both development and money making has usually been a little more on the side of its customers and fans than their shareholders directly. MedianXL.BrotherLaz made a better game modding Diablo 2 than Blizzard did with a new game.It's not that Blizzard couldn't make a good game, it's that Jay Wilson said lets make WoWablo and has seemingly no idea what the fuck he's doing. I don't dislike the WoW features because I don't like WoW (I did like it, actually), however, most of what they forced into D3 from WoW just doesn't fit Diablo 1/2 in spirit and execution.I have nothing against trying something new, but I have a huge problem with fucking with what works. The in game role of the story in Diablo 1 and 2 was 'Hey, that shit is evil, go fuck it up!' And that was that.
You spent the rest of the game killing things. Not following quest trackers, not holding NPC's hands, not watching in game cutscenes that spoon feed you exposition like you're and invalid.Diablo couldn't be more fucking simple. Make a bad ass character. Kill lots of monsters. Get lots of loot. Jay Wilson deliberately fucked up each component and said 'it's cool, we had a lot of positive feed back from sources we won't name, but they totally know more than all the people leaving the game in droves'.Building a character? They present you the character.
Set your stat points. Tell you when you can start using skills. Make you identical to every other player of the same class. Lame.Killing monsters? No longer will you run into a screen of 20-100 monsters. Now, you get 2-3 packs of 2-4.
It feels less epic, but it's not too bad. The real kick in the nuts is the running to town every 5 minutes because they plot is chained to you like a house arrest bracelet and it goes off every time you start having fun. Oh shit, I have to go back to town to tell Leah stories killed uncle! SPACEBARSPACEBAR SPACEBARSPACEBAR SPACEBARSPACEBAR SPACEBARSPACEBAR.He took away the freedom to go where you want, when you want even after you've beat the game. Which is bloody fucking brilliant when you consider they also designed the game to be replayed a dozen times.
So you end up memorizing the quest line, but it's cool, he's totally been told it's an awesome story. What that pudgy fuckstick failed to realize was that even if it was Tolstoy meets Grapes of Wrath, you would still be fucking sick of it after the 20th play through.Loot. Legendaries and sets will almost never drop for the casual player. Legendaries are actually pretty decent. Level 60 legendaries are easily beat by ilvl 63 blues. The problem is that ilvl 60 items have no place in the game. Why use a level req ilvl 60 item when you can use a level req 60 ilvl 63 with three times the damage?Whereas in WoW, while all the gear was the same max level, you still had to clear dungeon 1 to get gear for dungeon 2.
Dungeon 2 for dungeon 3, etc. In Diablo, not only do you not need to clear act 1 to gear up for act 2, YOU CAN'T. The gear in act 2 is needed to progress in act 2.
Catch 22, but they are fixing that. However once you hit 60 in Hell, you can jump onto the AH and buy gear from Act 4 inferno, totally invalidating anything that drops in act 1, 2, or 3.Then there's set items with their awesome full set bonus. Oh wait.So there you go.
Jay Wilson killed the three essential aspects to Diablo and called it progess with great feedback.All the artwork, skill effects, voice work, and animations are highly polished. Except it's truly just polishing a turd. The core skinner box mechanics have been fucked up so there's no desire to play anymore.There are people in the D2 mod community and on reddit that could have made a significantly better game with Blizzards resources. Blizzard had the talent, they just wasted it by listening to that dumbass Jay Wilson.I'm not one to personally attack others, but Jay Wilson is either a dumbass because he didn't get Diablo 2 or because he got it and fucked it up regardless. I feel like he fucked up the legacy of my youth, and that's just personal.
I've been waiting for this game for 12 years sucking up ever tidbit of info. And then he shits on our chests. I'm a fan of how combat now flows in D3. If i had to praise D3 in anyway, it's that. However balance between melee and range is indisputable. Melee overpowers range in effectiveness exponentially.
That needs to be hashed out in a patch.Now I am torn between the rune skill system. It's not terrible, but since every character has access to every skill (if properly leveled) and can switch between on the fly (given a short wait period), all characters are essentially the same save for gear.This is greatly compounded by the removal of stat attribute customization. This is where I greatly criticize the game. I should be able to play my class the way I want. If I want to make a wasteful demon hunter focusing on strength, then that's the way I will play it. Part of the fun and longevity of Diablo 2 was the gear hunt compounded by stat experimentation.
I should be able to make a Singer-Barb or find other exciting stat combinations that might not have been intended when the classes were first designed.On the note of the gear hunt, the auction house completely kills it. Why run a dungeon in hopes for the slim chance of the marginally better gear when you can just pull out a credit card or use the massive piles of gold you have no other real use for? When it's this easy to acquire gear, people will easily have the most effective gear loadout for their level in no time. You put this with lack of stat customization and on-the-fly skill swapping, you have class characters that have zero distinction from each other.The way Blizzard, by design, systematically removed everything that could produce any prolonged longevity in the game tells me that they don't want a game played for 10 years like Diablo 2.
They want a game that will sell well the first day and be played for a year or two tops. Which from a business standpoint makes perfect sense. Blizzard needs more people off Diablo and back on WoW. Activision needs people to be excited for the next CoD. They can't get as strong of sales and subscriptions if people are still enthusiastic over a non-subscription based game with excellent replayability.
On the note of the gear hunt, the auction house completely kills it. Why run a dungeon in hopes for the slim chance of the marginally better gear when you can just pull out a credit card or use the massive piles of gold you have no other real use for?

When it's this easy to acquire gear, people will easily have the most effective gear loadout for their level in no time. You put this with lack of stat customization and on-the-fly skill swapping, you have class characters that have zero distinction from each other.You could buy items off websites in diablo 2.
Because the currency is pretty easy to get. Just look at the AH in D3. It's been pretty horrid.UNTIL: You get that first 2mil drop and you realize 100k item is incredibly cheap WHEREAS.Picking up a full class set(which required more farming than gold does in D3. I'm pretty sure.) and then finding someone (TRUSTWORTHY) to trade with and making sure what they had was = what you had/wanted.I personally believe WAY more thought and effort go into a trade system than this fucking pay-to-win RMAH and this broken reg-AH they've put into the game.Edit: I also believe that both systems have a lot of the same factors,Luck,Magic Find, Gold Find, what difficulty/act you farm. So you kind of just have to take into consideration these things and weigh the pros and cons side.
Which I obviously didn't do because that would take. That i could be. On reddit.Edit2: And a game with more thought and effort in it lives longer, plays better, is a bit more fun, and sure as hell becomes more memorable. But it's not always the best $$$ for companies.
And that seems to be the idea behind a lot of games now adays. Now I'm just complaining though. I personally like D3.I just wish it was Diablo and not. Whatever it is. You just said it yourself. Think about what you do when you use an AH, over what you would do if in a trade system.The thought and effort into the trading system was 100% the players.Isn't a game supposed to be about what gives the best experience for the players? What was memorable or most entertaining?
Well I can assure you an AH is neither of those things. Unless you consider its infamy being how it was memorable.An AH requires literally no thought. To just drudge through, click an item,click bid, and wait?
Or click buyout and jump right back into game?Over having to find a trade game or find a person in the chat channels who is looking to trade. (and then everything else I said before)I didn't say Blizz was the one putting effort into these things. Obviously the 'technical' aspects of the 'effort and thought' came from Blizzard and it was easy to see which had more.But The players put effort and thought into each of these systems as well. And like I said. Isn't the point of putting out games to satisfy fans/entertain the player? Edit: And make $$ too, duh. But players wanted to be treated when they go drop 60 on a new game(not being specific to D3)Edit: Lets not get into this 'technical' BS.
We all know that programmatically more work probably goes into a AH system than a trade system. When I say thought and effort, I'm purely saying it from a player's pov. And I feel like I'm doing nothing at all when using an AH. (other than I feel like i'm playing WoW again). I never really had 'good' or 'fun' experiences with the trading system either. I remember farming for weeks due to incredibly shitty luck just waiting to get an item even WORTH trading for one of the 'poor mans mf sets.'
Then when I got it? I spent a long time hopping channels spamming copy/paste hoping I could get heard over the bots. It was hellish and not very gratifying even when I had a really good MF set to farm great items.Now it takes no effort to get new items from other players or sell it to them!
I put it up on the AH and go back to doing what I want to do: playing the game. Not spamming like a bot in a trade channel.
Now it takes no effort to get new items from other players or sell it to them! I put it up on the AH and go back to doing what I want to do: playing the game. Not spamming like a bot in a trade channel.Which brings us full circle back to the start of it all. Longevity of the game. A system like ^ will never last because of how simple it makes things.
People will sooner or later get bored of it because it requires TOO LITTLE thought. (meaning it will die far before a 10 year range) Yes, YOU (not everyone did), may not have had 'good' or 'fun' experiences with the trade system,but because you actually had to do all ofthisI remember farming for weeks due to incredibly shitty luck just waiting to get an item even WORTH trading for one of the 'poor mans mf sets.'
Best Solo Character Diablo 3
Then when I got it? I spent a long time hopping channels spamming copy/paste hoping I could get heard over the bots.It DID make it gratifying because if you could farm great gear, you KNEW it would lead to even better things, no matter how much time you spent chatting it up in the channels.Having incredibly shitty luck is one of the factors I mentioned. Just because you had bad luck meant literally nothing because you could always slowly trade up. Trade up a bunch of shit for a few good pieces.And you can do this in D3.
Sell a bunch of shit for gold and buy a few pieces. And what do you think required more thought? 'Oh I could just toss this up on the AH for however much and get that item I been eyeing for days'OR'If I offered this,this, this, and this. I bet I could totally get this and this no problem. But they might want more so I'll throw in this and this.
Oh but I might want that, so i'll swap it with this and that.' (I personally just feel that if I need an upgrade in D3, getting rid of it isn't a huge deal. But in D2, if I needed an upgrade and had to trade for it or wanted to over farming for weeks, it was going to cost me and I was going to have to put some thought into what I was gonna give up for it.)Much,much more thought went into it and you put WAY more time in and inevitably it payed out and that felt, to me, one MILLION KAJILLION times better than making 5milG on some legendary hamburger I just got lucky enough to drop when A friend was running me through something I could NEVER have done.And it was my first legendary.
Do you know how exciting it was? I didn't even click it ASAP. That's sad, very sad. Even the shittier things in D2 were somewhat exciting to get every now and then. The GREAT items blew your fucking mind when you got them.Seeing as how I could easily buy all the items in the game that could drop.
I'll never ever be excited or entertained by legendary drops in D3.There's obviously a problem between us because I loved my experiences with the trade system and you obviously didn't have a great time. AND THAT'S NO BIG DEAL. SHIT HAPPENS. I'm EDIT: NOT GOING TO say you have to agree with me. I'm saying that there are systems in place that have totally removed the chance of the game living as long as D2. That's all.
Introduction to Act IIIThe jungle city of Kurast sets the scene for Act III of Diablo 2. In this act, the player has to navigate their way through six more quests, in their search for the Durance of Hate. This third act also culminates in a showdown with the first of the Prime Evils: Mephisto.Your character should be around 20 th level when they commence Act III of the game.The quests in Act III of Diablo are similar to those in, in that most are not mandatory, and so do not require to be completed in order to progress in the game; although players playing the game as a solo character will need to complete the third quest – Khalim’s Will – and the fifth quest, The Blackened Temple. They can, however, be taken on to gain experience and equipment with which to improve a player’s character in the game.The six quests in Act III take place in the jungles and swamps which surround the city of Kurast. The quests are as follows: Act III Quest One: The Golden BirdThis first quest isn’t given by any of the NPCs in the city, but is activated one you find and defeat the first unique monster in the act – as Diablo II randomly generates each game, this could be anywhere!

Tome Act 3 Diablo 2
This first unique monster will drop a Jade Figurine, which is the quest trigger.When you find the Jade Figurine, head back to Kurast and show the figurine to Cain, then to Meshif. In return, Meshif will give you the Golden Bird, which you then take to the alchemist, Alkor.
Alkor will tell you to come back later once he is done making a potion. You don’t have to leave, however; simply click on him a second time to receive a potion of +20 permanent life. Act III Quest Two: The Blade of the Old ReligionYou’ll receive the second quest either by completing the Golden Bird quest, or once you’ve entered the Flayer Jungle. This quest is given by Ormus and involves the character finding an ancient Skatsimi Blade known as the Gidbinn, which will strengthen an enchantment placed around the city to ward off the hordes of monsters.You’ll find the Gidbinn artefact in a side area somewhere in the Flayer Jungle. These side areas are marked by a stone pillar on either side of the entrance, and contain the entrances to the dungeon areas as well as the Act waypoints and tribal villages.The Gidbinn is found in the same side area as the entrance to the Flayer dungeon. Look for a small statue here and once clicked, it will burst into flames.
Diablo 3 Expansion 2018

As it does so, a boss will spawn into the area. Kill the boss monster to retrieve the artefact and return to Ormus.Ormus’ reward will be to give you a random magical ring. Act III Quest Three: Khalim’s WillThis is the longest quest of Act III and is a requirement for any solo players. The quest is given by Cain and is available upon completing the Golden Bird quest, or once you have entered the Great Marsh area.The Khalim’s Will quest involves the recovery of four artefacts which when transmuted together using the Horadric Cube will create the item known as Khalim’s Will.