Prophesy Of Pendor Best Armor

  1. Moddb Prophesy Of Pendor

Blunt instruments may be powerful, but they're much too slow and unwieldy. I've always, IRL, had a knack for being quick and agile when I fight (well, that and never being afraid to fight dirty, no matter what my opponents complain about when I hand their asses to them because I don't follow the Marquis of Fantailler rules.). I also tend to favour precision whenever I fight. And that translates into video games.

Xstory player command list. Oct 11, 2013  X Moon Productions XStoryPlayer is a game that is just getting started but has decent physics (very good cloth physics) and cute characters. Not to expensive ($10) and is pretty fun. Plus the developer seems to be pretty interested in listening to feature requests on the forums as he continues.

It's why I use sniper tactics in FPSs, for example. So when given a choice of close-up weapons in a game, I always use whatever will still pack some damage while being easy and quick to use, and as precise as possible. Usually, that means light sharp swords that I can strike quick and deadly with.

After all, I'm not a caveman. No axes are blunt weapons because the majority of the damage comes from the weight.

You don't slash with an axe, it's not long enough or light enough. You must crush with it.On topic: I always use blades because they are the better weapons in real life and in game. How many legendary real life knights can you list that used a mace?

Moddb Prophesy Of Pendor

I can't think of any.You could argue that EVERY weapon is blunt by that logic. You use weight with a particularly heavy sword. You put the weight behind the thrust of a spear.Also, how about most of the knights templar? Seem to recall they mostly stuck with maces.I suppose you can argue anything, but an Axe and a Sword are used different ways. A thick sword can be swung like a blunt weapon, but a blunt weapon can't be swung like a sword. It's all about the balance of the weapon.That's true maces don't have very heavy hafts to counter balance their heads. Or a policeman's baton isn't at all evenly weighted to avoid breaking at any particular point.A blunt weapon can't beGuess why in all those sports they're wearing body armor?

It's not to look cool. It's called ruptured organs, nerve damage, and broken bones. Things that can kind of kill you.Regardless of how a weapon's style is wielded. When you get down to it there are three melee categories;Piercing - weapons that use a fine pointEdged - weapons that use a long sharpened edge.

(long meaning greater than a point)Blunt - weapons that use a large rounded or flat surface.You can be precise with a blunt weapon (which is essential what highly precise martial arts are) or sloppy with an edge, (most medieval fighters that actually used axes in open combat did so by constantly moving, using momentum, and never letting up with strikes; see berserkers of Scandinavia.)Anywhoo, swords DO tend to look way cooler and be far more effective in video games and since that's what the thread is about.edit: another point why does everyone say blunt weapons don't draw blood? I've seen tons of people with with bludgeons (they're called fists and sticks) that were leaking like a sieve. You could argue that EVERY weapon is blunt by that logic.

You use weight with a particularly heavy sword. You put the weight behind the thrust of a spear.Also, how about most of the knights templar? Seem to recall they mostly stuck with maces.I suppose you can argue anything, but an Axe and a Sword are used different ways. A thick sword can be swung like a blunt weapon, but a blunt weapon can't be swung like a sword.

Best

It's all about the balance of the weapon.That's true maces don't have very heavy hafts to counter balance their heads. Or a policeman's baton isn't at all evenly weighted to avoid breaking at any particular point.A blunt weapon can't beGuess why in all those sports they're wearing body armor? It's not to look cool. It's called ruptured organs, nerve damage, and broken bones. Things that can kind of kill you.Regardless of how a weapon's style is wielded. When you get down to it there are three melee categories;Piercing - weapons that use a fine pointEdged - weapons that use a long sharpened edge. (long meaning greater than a point)Blunt - weapons that use a large rounded or flat surface.You can be precise with a blunt weapon (which is essential what highly precise martial arts are) or sloppy with an edge, (most medieval fighters that actually used axes in open combat did so by constantly moving, using momentum, and never letting up with strikes; see berserkers of Scandinavia.)Anywhoo, swords DO tend to look way cooler in video games.Yeah you're right.

I was trying to explain how a Mace/Warhammer/Axe differ from a sword and as such I labeled those 3 as Blunt. In fact there are many types of blunt weapons, and some can be used similar to a sword.Then again the weapons you referenced would never fall into the blade category since they don't have blades, and I was trying to demonstrate why an axe is not a blade. Blunt weapons require brute strength to be able to effectively wield while Blade's tend to rely more heavily on being precise and nimble.As a medieval reenactor I can say to you It takes just as much skill to bash someone to death with a Flanged mace or warhammer then it does to bash someone to death with a sword except its quicker to use the mace.Im a little bit disapointed that warspikes are never included in games the one i have on the wall feels a little dejected.No, no, I understand. I didn't mean 'Brute Strength' in an insulting way.

One would have to be skilled to be able to effectively handle a blunt weapon, I get that. It just, between a flail and a sword, I'd personally prefer a sword. That said, between a Big-Ass Bastard Sword and something more subtle like a Katana, Dirk, etc., I'd prefer the latter. In RPGs, do you like using daggers, swords or claymores? Or do you like using Hammers, Maces and Axes?RPG or any scenario: blades.Blunt objects are for simians, blades are inherently superior.Flanged maces are excellent against opponents in plate suits for a few reasons:1. Impact stuns, the heavier the object the better, because the metal will transfer the shock to the body.2.

A flanged mace will heavily indent armor, inhibiting movement and with a good chest shot break ribs or at least make breathing MUCH harder.3. Blades have little luck getting through full plate4. Head shot = goodnight5. With a plated opponent the entire POINT of fighting them to begin with is to get them on the ground and slip a dagger into the left armpit.Otherwise, it really is semantics, whether you'd rather cut or smash. Different tools for different jobs. The purpose of blades is to stab, and with swords it is the same - to thrust it into the body of the opponent. You don't slice opponents, remove the deadspace understanding of chopping limbs - you wanted to end the fight as fast as possible, so you stab the bloke.He won't die instantly but the shock of the penetration will bring him down and he'll bleed to death, usually.With blunt you'd need to get close and strike at a very limited set of targets on the body.

With a blade you can cut a main artery and walk away. RPG or any scenario: blades.Flanged maces are excellent against opponents in plate suits for a few reasons:1. Impact stuns, the heavier the object the better, because the metal will transfer the shock to the body.2. A flanged mace will heavily indent armor, inhibiting movement and with a good chest shot break ribs or at least make breathing MUCH harder.3. Blades have little luck getting through full plate4. Head shot = goodnight5.

With a plated opponent the entire POINT of fighting them to begin with is to get them on the ground and slip a dagger into the left armpit.Otherwise, it really is semantics, whether you'd rather cut or smash. Different tools for different jobs.Well I happen to know quite a bit about chest injuries as I am a Radiographer, a broken rib is not a serious problem. It's actually illegal for doctors to request a chest x-ray to diagnose a broken rib as it is so trivial the minuscule radiation exposure isn't justified.The ONLY way breaking ribs is going to actual inhibit your fighting ability is a 'flail chest' that is when several parallel ribs are broken in TWO places, so you effectively have an area of the chest that is completely disconnected. Look it up, as the explanation gets more complex from there.